Once again, it's more fun to have an interesting backstory than an extra few points in a skill. Watch out for background stories too, I tend to prioritize ones that don't remove the ability to perform certain tasks. Giving a colonist the beautiful (or ugly) trait can cause some really funny tantrums that make the experience more enjoyable. I like giving the traits a bit of flavor though, otherwise the game gets boring. Most importantly, industrious/jogger/neurotic traits tend to be some of the best. Here are the best Rimworld mods that will completely change your perspective of this game and provide you with the best features. I tend to pair mining and construction together, then medicine and research, then shooting and growing. For the first three colonists, you generally want construction/mining/medicine/growing/shooting/research/cooking covered between them. Colonists without at least one flame might as well not be practicing the skill given what skill degradation becomes at high levels. I run with EPOE, so I have more uses for the body parts and can sell them for incredible amounts of silver if I luck out with a trader early on.įor more "normal" playthroughs, I suggest giving your colonists passionate skills rather than high level ones. Anyone else gets turned into meals and human leather after first getting as many organs removed as possible. Now's the catch: CharEd can also be used midgame, anytime. But to this point, one would say both mods are equally good. Only difference is CharEd has no point value for balanced tinkering. All the things that can be customized, can also be customized via Character Editor. More often than not I run with a variant of a cannibal/psychopath/neurotic combination and only recruit other psychopaths. Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing Use the optional point limits to try to create a balanced. Prepare Carefully only allows customisation before the game starts. ![]() I generally remove all of the silver and the starting animal for the extra points, and instead get an assault rifle or increase the skills of my colonists a bit.
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